So OK, nice bonding moment. Can you take this fireball in the face for me now?

Restoring the Crown

Today: The Shadow Dragon and the Blade of Light, Ch. 12.

As the game dumps yet another deluge of mediocre units on me in the space of a single chapter, I’d like to consider why it thinks I’m at all interested in them. (It’s for a good reason, really.) A couple brief stops to consider experience point gain and treasure chests, and we’re done with the game’s second act!

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No, my strategy is brilliant. Please disregard the rider attacking Castor.

The March on Aurelis

Today: The Shadow Dragon and the Blade of Light, Chs. 4–5.

Continuing down my list of topics I’m obligated to talk about in the first Fire Emblem: permadeath. Or more specifically, why permadeath contributes to making Fire Emblem feel like a whole game. Before we move on, we’ll also take a pit stop at the battle prep screen and get pedantically weirded out by translated names.

Well, I’ll get pedantically weirded out by translated names. You’ll just sit at your computer and laugh at me.

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Minna, miteite kure.

Fire Emblem: The Shadow Dragon and the Blade of Light

Today: We begin The Shadow Dragon and the Blade of Light.

But first a little positioning in a broader context. The big achievement of Fire Emblem is to make a lot of complex logistical calculations look simple as you ponder high-level questions of tactics and strategy. For this, we have the genius of a small team of truly dedicated professionals to thank.

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