Given how bored he looks in his picture, he's probably pumped for this.

The Empire of Dragons

Today: The Shadow Dragon and the Blade of Light, Ch. 24.

The penultimate chapter of SD&BoL takes us to the gates of Dolhr Keep, giving me time to reflect on the course of war, the purpose of death, and the limits of human endeavor.

… I swear this is mostly about game mechanics.

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Macedon: Like a volcano, but with water.

Terror on the Wing

Today: The Shadow Dragon and the Blade of Light, Chs. 21–22.

Marth’s attack on Macedon makes me confront my biggest personal roadblock in the War of Shadows, my greatest opportunity to improve characters, and someone who will be an interesting character sometime down the road. Stay tuned for the point I make about enemies, though; it’s a keeper.

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No, my strategy is brilliant. Please disregard the rider attacking Castor.

The March on Aurelis

Today: The Shadow Dragon and the Blade of Light, Chs. 4–5.

Continuing down my list of topics I’m obligated to talk about in the first Fire Emblem: permadeath. Or more specifically, why permadeath contributes to making Fire Emblem feel like a whole game. Before we move on, we’ll also take a pit stop at the battle prep screen and get pedantically weirded out by translated names.

Well, I’ll get pedantically weirded out by translated names. You’ll just sit at your computer and laugh at me.

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