Also the treasure chambers look like silly faces.

Invasion of the West

Today: The Shadow Dragon and the Blade of Light, Chs. 18–19.

On the docket today, we return to job classes and the importance of NPC irony. Then it’s time to sink our teeth into the first tragic aspect of the latter acts of this RPG. In the process, it’s also time to be reminded once again that we can’t win against Gharnef.

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In future editions, they changed the dark side of their careers and just became "ruffians."

Against the Occupation

Today: The Shadow Dragon and the Blade of Light, Chs. 10–11.

I’m knocking on the doors of the Archanean capital! A quick discussion of some plot points in SD&BoL‘s second act is in order, followed by another required mechanical discussion, this time on random levels. And I can’t leave Chapter 11 without mention of a certain someone in it, because if I omit that she’ll be angry with me because she’s watching me.

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No, my strategy is brilliant. Please disregard the rider attacking Castor.

The March on Aurelis

Today: The Shadow Dragon and the Blade of Light, Chs. 4–5.

Continuing down my list of topics I’m obligated to talk about in the first Fire Emblem: permadeath. Or more specifically, why permadeath contributes to making Fire Emblem feel like a whole game. Before we move on, we’ll also take a pit stop at the battle prep screen and get pedantically weirded out by translated names.

Well, I’ll get pedantically weirded out by translated names. You’ll just sit at your computer and laugh at me.

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