Macedon: Like a volcano, but with water.

Terror on the Wing

Today: The Shadow Dragon and the Blade of Light, Chs. 21–22.

Marth’s attack on Macedon makes me confront my biggest personal roadblock in the War of Shadows, my greatest opportunity to improve characters, and someone who will be an interesting character sometime down the road. Stay tuned for the point I make about enemies, though; it’s a keeper.

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In future editions, they changed the dark side of their careers and just became "ruffians."

Against the Occupation

Today: The Shadow Dragon and the Blade of Light, Chs. 10–11.

I’m knocking on the doors of the Archanean capital! A quick discussion of some plot points in SD&BoL‘s second act is in order, followed by another required mechanical discussion, this time on random levels. And I can’t leave Chapter 11 without mention of a certain someone in it, because if I omit that she’ll be angry with me because she’s watching me.

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Harmein. So cheerful, as always.

The Grustian Menace

Today: The Shadow Dragon and the Blade of Light, Chs. 7–9.

This is a sort of interlude phase of SD&BoL, between the end of the first act and the more high-strung moments of the second. Continuing down the list of essential Fire Emblem basics, I’ll write about enemy reinforcements. But then let’s talk about storytelling-related stuff, OK? Like characters. Female characters. And dragons. (Just male dragons.)

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No, my strategy is brilliant. Please disregard the rider attacking Castor.

The March on Aurelis

Today: The Shadow Dragon and the Blade of Light, Chs. 4–5.

Continuing down my list of topics I’m obligated to talk about in the first Fire Emblem: permadeath. Or more specifically, why permadeath contributes to making Fire Emblem feel like a whole game. Before we move on, we’ll also take a pit stop at the battle prep screen and get pedantically weirded out by translated names.

Well, I’ll get pedantically weirded out by translated names. You’ll just sit at your computer and laugh at me.

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