In Archanea, your eyes glow when you're cripplingly dehydrated.

Spells Across the Sands

Today: The Shadow Dragon and the Blade of Light, Ch. 15.

Following the conquest of Gra, Marth takes his first and more readily explicable detour into the Khadein territory. Here’s a word on speed mechanics, and a few more words on the most important villain in the story.

Reminder: you can’t win against Gharnef.

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At least our throwing axes fit right back through their arrow slits.

Vengeance in Gra

Today: The Shadow Dragon and the Blade of Light, Chs. 13–14.

With two nations seized, Marth’s army is about to go in for the hat trick. The welcome wagon on the shores of Gra is filled with ballisticians, units that I think are well worth a discussion. I’d also like to follow up on the last post’s experience point analysis, and—wait, have I not talked about music at all yet? At all? What have I been doing for fourteen chapters?

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So OK, nice bonding moment. Can you take this fireball in the face for me now?

Restoring the Crown

Today: The Shadow Dragon and the Blade of Light, Ch. 12.

As the game dumps yet another deluge of mediocre units on me in the space of a single chapter, I’d like to consider why it thinks I’m at all interested in them. (It’s for a good reason, really.) A couple brief stops to consider experience point gain and treasure chests, and we’re done with the game’s second act!

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Minna, miteite kure.

Fire Emblem: The Shadow Dragon and the Blade of Light

Today: We begin The Shadow Dragon and the Blade of Light.

But first a little positioning in a broader context. The big achievement of Fire Emblem is to make a lot of complex logistical calculations look simple as you ponder high-level questions of tactics and strategy. For this, we have the genius of a small team of truly dedicated professionals to thank.

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