Emblem Wars, Episode I.

The Shadow Dragon and the Blade of Light: Closing Thoughts

Today: A few final thoughts on The Shadow Dragon and the Blade of Light.

Come on, Malledus, you say. The dragon’s in the ground, the world is saved, Marth’s gone back to Altea, and there’s no more story to overanalyze. Tell us what you really think about the game. Enough analysis and excuses for ’90s gaming. Does it hold the same weight today that it did when it was released?

… The answer, in my view, is after the jump.

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Rawr.

Shadow Eternal; Light Unending

Today: The Shadow Dragon and the Blade of Light, Ch. 25.

At last, the finale. We’re about to come face to face with the titular Shadow Dragon. As Marth stares him down, I’ll get a couple points of frustration at SD&BoL‘s mapmaking and general game design off my chest, and then it’s on to the surprisingly elegant conclusion.

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At least our throwing axes fit right back through their arrow slits.

Vengeance in Gra

Today: The Shadow Dragon and the Blade of Light, Chs. 13–14.

With two nations seized, Marth’s army is about to go in for the hat trick. The welcome wagon on the shores of Gra is filled with ballisticians, units that I think are well worth a discussion. I’d also like to follow up on the last post’s experience point analysis, and—wait, have I not talked about music at all yet? At all? What have I been doing for fourteen chapters?

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Minna, miteite kure.

Fire Emblem: The Shadow Dragon and the Blade of Light

Today: We begin The Shadow Dragon and the Blade of Light.

But first a little positioning in a broader context. The big achievement of Fire Emblem is to make a lot of complex logistical calculations look simple as you ponder high-level questions of tactics and strategy. For this, we have the genius of a small team of truly dedicated professionals to thank.

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